The beauty of fractal terrain generation is that it can supply a large number of
unique terrains from a compact representation. The ugliness of fractal terrain
generation is that it looks, well, like fractal terrain. Okay, it's not that
ugly, but it's nothing to write home about either. So, these days I'm spending
my time trying to figure out ways of making the terrain look less fractal. The
screen shot below displays some of the changes I've made of late. In particular,
using a cheap and dirty lighting technique called slope lighting
Link, the
mountains now look like they're taller than the surrounding terrain because
they've got some shadows to show off their majestic rugged cragginess. Before
the introduction of slope lighting, the mountains often looked more like clouds
passing over the terrain (fractal terrain generation algorithms also make decent
clouds with just a few minor mods to the carburetor) or strange sunken
snow-covered areas. The effect is used throughout the map, but with varying
degrees of severity. For example, the deserts and prairies are smoothed out so
that they don't look as chaotic and rough (though I may have gone a little too
far with the smoothing--more experimentation is called for). I think the overall
effect is pretty convincing.